SEASCAPE AMA RECAP WITH AMA LOVERS CLUB
On the 19th of May, the Seascape community joined AMALOVERSCLUB and engaged in an eventful AMA session.
Seascape team led by the CMO Kerel joined the AMA Lovers Club telegram community to discuss and share insightful information and events on the recent community developments and plans to deploy more games on the Seascape network.
The AMA session was moderated by Andrian Phyl, AMA Lover Club community Moderator.
To ensure clarity, this article is divided into two segments; the introduction segment and the community live segment.
Andrian Phyl: Can you please introduce yourself and your background, also introduce the team working on SEASCAPE?
Kerel: My name is Kerel I’m the CMO, and @blocklord is our CTO. We are a very multinational team with people from all over the world. We all come from a gaming background and fell into blockchain and crypto a few years back and thought it would be a great fit for gaming.
As you guys know Seascape is a blockchain gaming platform built around the DeFi and NFT economy and made to incentivize and reward players for interacting with any part of the ecosystem. We just finished launching our three initial games and are looking towards the next step with more projects and games, and some cool new features for you guys that will allow you to get more rewards and participate in the financing of exciting new games on the platform
Andrian Phyl: Can you introduce SEASCAPE, what critical problems does it solve that existing solutions are not solving and what’s the competitive advantage?
Kerel: There is a rising trend in traditional gaming from loot boxes to general microtransactions that requires players to play to win. As enthusiast and professionals in the gaming sectors, we saw blockchain gaming not only as an opportunity to take back control and give ownership of assets back to the players through the decentralization that blockchain offers but the DeFi and NFT aspects of it coming as integral parts of what the next generation of gaming can be, one where players not only truly own their in-game assets but are rewarded for their interactions in the gaming ecosystem. We want to switch the model from pay to win, to play to earn.
The second problem when it comes to blockchain gaming is the lack of well-built dev tools with good documentation that would allow teams to quickly and easily integrate blockchain elements into their games. We are building a platform that will give these tools and more to the developers to allow them to integrate not only blockchain into their games but also tokenization, DeFI gameplay, and NFT as actually usable assets that would bring financial value.
As for seascape our competitive advantage right now lies in two parts:
1. The speed of our deliveries, with only 3 months since our launch we have already launched 3 games and are working on the next 5, is preparing new ways for the project to launch on the platform, NFTs to be viewed and have signed dozens of partnerships with real features and incentives for our users
2. 2. the second part comes from our multi-blockchain integration, we started on ETH and came onto bsc less than a month after that, and are prepping to join the moonbeam chain as the first DeFi gaming project once they are live. Our multi-chain capabilities for the platform coupled with our tools and smart contracts audited by Certik here will ensure our future game partners will have access to the best environment for them to launch on.
Andrian Phyl: Can you briefly describe the top milestones you have achieved and your target milestones with timelines, also share your roadmap?
Kerel: After being invested in by many big crypto names including Binance, Seascape launched about 3 months ago, with our Crowns (CWS) token launching on ETH under the ERC-20 standard with a max supply of 10 mil. The launch was made with a number of partners including Daomaker.
Following that successful launch we had our coin listed on several centralized exchanges such as Ascendex, Gate.io, MXC, and more recently kucoin. But Defi is where most of our partnerships came from with listing on Uniswap, bakery, and pancakeswap in march, with more DEX partnerships coming.
Our first game, Profit Circus, launched on the ETH network only a week after the token launch and received over $2 mil in liquidity while offering a 200% APR.
The game is centered around LP mining and was the first integration we had once we launch at the end of February on the Binance Smart Chain.
The game is centered around LP mining and our second season started just a few days ago. You can try it now if you visit game.seascape.network, with the bsc version now being in single coin staking, so you only need our BSC version of Crowns named polyCrowns (pCWS).
We have since launched our second and third games called NFT BRawl and Staking saloon in which you can mint NFTs in exchange for Crowns and Stake (and burn) your NFTs for Crown rewards.
Those three games form the proof of concept of our play to earn philosophy and are just the initial phase of what we hope our platform, and blockchain gaming will become.
We have since partnered with dozens of other DeFI and NFT projects such as Treasureland, Dego, Openocean, wowswap, Refinables, and many others, such as today’s partnership with Dafi.
We have come a long way since our Debut on blocklords, our grand strategy game, and plan to continue to build more games, improve user experience, and give more possibilities for gamers all over the world to be rewarded for playing the games they love.
Andrian Phyl: Can you briefly describe the Partnership between Seascape and CERTIK, how does each Project Benefit Each other
Kerel: Certik is our foremost partner when it comes to security as they have grown to become almost an industry standard. We partner up for everything related to the security to make sure we bring about the best safety standards to ensure that funds are always safe.
As Candice has already mentioned we already partnered with them in the past for audits and general security questions and will continue to do so as the platforms grow and onboard new projects as our CTO @blocklord is talking to the Certik team to ensure adhesion to these standards.
Andrian Phyl: Can you give an overview of your Tokenomics, and the UTILITY of the $CWS and $CTK Token?
Kerel: As previously mentioned our Token is called Crowns with the CWS ticker (pCWS on BSC) and has a max circulating supply of 10 million.
Crowns is used to interact in any part of our ecosystem such as for staking of Minting NFTs, and even be earned as a reward.
Crowns are not only given as incentives (with 60% of the supply supply being slated for in game apprenhension) but can also be used to back other coins created on the platform, further driving the value up.
Crowns can not only be earned and used in the seascape platform but can also be staked and given as rewards with many of our partners such as pancakeswap, bakery, and a few days ago Alpaca Finance, with APR and APY in the 300% or more.
We also have vaults on beefy and autofarm offering much higher APY
Community Live Segment
Community Question Token burning “ is useful for any project, in being able to control the number of token trading and provide greater incentives for investors. Does your great project have a plan about burning the token?
Kerel: Token burning has become a staple of the DeFi system as it provides a way for the project to control the number of coins on the market and increase their value by diminishing the supply. On the contrary of many other DeFi project Seascape has a limited supply with a small cap of 10 millions to be distributed over 5 years. Additionally, CWS is “Spent” in the games. This spending then locks the coins in a special smart contract, reproducing the same effect as if they were burnt but allowing us more flexibility as these tokens could, later on, be distributed back to the community as incentives giving us much more flexibility and allowing us to reward the users than if we simply used the burn mechanism.
Community Question Do you have new games in mind for developers and users who wish to continue on the SEASCAPE platform? If so, what kind of games would they be? What are the requirements for any developer interested in building a game on the Seascape platform?
Kerel: We have already released our first 3 games and are working on the next 5 and plan to release many more in the future. We however are a platform and not a publisher and as such have already contacted and been contacted by game developers from all over the world to be a publisher on our platform. Our goal is to provide all gamers with a game they would enjoy be its grand strategy, RPG, platformer, or more and be incentivized to do so. We welcome any good game developers with experience to come to contact us and present us the games they already released.
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